Adroit Pen#

../../../_images/adroit_pen.gif

Description#

This environment was introduced in “Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations” by Aravind Rajeswaran, Vikash Kumar, Abhishek Gupta, Giulia Vezzani, John Schulman, Emanuel Todorov, and Sergey Levine.

The environment is based on the Adroit manipulation platform, a 28 degree of freedom system which consists of a 24 degrees of freedom ShadowHand and a 4 degree of freedom arm. The task to be completed consists on repositioning the blue pen to match the orientation of the green target. The base of the hand is fixed. The target is also randomized to cover all configurations. The task will be considered successful when the orientations match within tolerance

Action Space#

The action space is a Box(-1.0, 1.0, (24,), float32). The control actions are absolute angular positions of the Adroit hand joints. The input of the control actions is set to a range between -1 and 1 by scaling the real actuator angle ranges in radians. The elements of the action array are the following:

Num

Action

Control Min

Control Max

Angle Min

Angle Max

Name (in corresponding XML file)

Joint

Unit

0

Angular position of the horizontal wrist joint (radial/ulnar deviation)

-1

1

-0.524 (rad)

0.175 (rad)

A_WRJ1

hinge

angle (rad)

1

Angular position of the horizontal wrist joint (flexion/extension)

-1

1

-0.79 (rad)

0.61 (rad)

A_WRJ0

hinge

angle (rad)

2

Horizontal angular position of the MCP joint of the forefinger (adduction/abduction)

-1

1

-0.44 (rad)

0.44(rad)

A_FFJ3

hinge

angle (rad)

3

Vertical angular position of the MCP joint of the forefinger (flexion/extension)

-1

1

0 (rad)

1.6 (rad)

A_FFJ2

hinge

angle (rad)

4

Angular position of the PIP joint of the forefinger (flexion/extension)

-1

1

0 (rad)

1.6 (rad)

A_FFJ1

hinge

angle (rad)

5

Angular position of the DIP joint of the forefinger

-1

1

0 (rad)

1.6 (rad)

A_FFJ0

hinge

angle (rad)

6

Horizontal angular position of the MCP joint of the middle finger (adduction/abduction)

-1

1

-0.44 (rad)

0.44(rad)

A_MFJ3

hinge

angle (rad)

7

Vertical angular position of the MCP joint of the middle finger (flexion/extension)

-1

1

0 (rad)

1.6 (rad)

A_MFJ2

hinge

angle (rad)

8

Angular position of the PIP joint of the middle finger (flexion/extension)

-1

1

0 (rad)

1.6 (rad)

A_MFJ1

hinge

angle (rad)

9

Angular position of the DIP joint of the middle finger

-1

1

0 (rad)

1.6 (rad)

A_MFJ0

hinge

angle (rad)

10

Horizontal angular position of the MCP joint of the ring finger (adduction/abduction)

-1

1

-0.44 (rad)

0.44(rad)

A_RFJ3

hinge

angle (rad)

11

Vertical angular position of the MCP joint of the ring finger (flexion/extension)

-1

1

0 (rad)

1.6 (rad)

A_RFJ2

hinge

angle (rad)

12

Angular position of the PIP joint of the ring finger

-1

1

0 (rad)

1.6 (rad)

A_RFJ1

hinge

angle (rad)

13

Angular position of the DIP joint of the ring finger

-1

1

0 (rad)

1.6 (rad)

A_RFJ0

hinge

angle (rad)

14

Angular position of the CMC joint of the little finger

-1

1

0 (rad)

0.7(rad)

A_LFJ4

hinge

angle (rad)

15

Horizontal angular position of the MCP joint of the little finger (adduction/abduction)

-1

1

-0.44 (rad)

0.44(rad)

A_LFJ3

hinge

angle (rad)

16

Vertical angular position of the MCP joint of the little finger (flexion/extension)

-1

1

0 (rad)

1.6 (rad)

A_LFJ2

hinge

angle (rad)

17

Angular position of the PIP joint of the little finger (flexion/extension)

-1

1

0 (rad)

1.6 (rad)

A_LFJ1

hinge

angle (rad)

18

Angular position of the DIP joint of the little finger

-1

1

0 (rad)

1.6 (rad)

A_LFJ0

hinge

angle (rad)

19

Horizontal angular position of the CMC joint of the thumb finger

-1

1

-1.047 (rad)

1.047 (rad)

A_THJ4

hinge

angle (rad)

20

Vertical Angular position of the CMC joint of the thumb finger

-1

1

0 (rad)

1.3 (rad)

A_THJ3

hinge

angle (rad)

21

Horizontal angular position of the MCP joint of the thumb finger (adduction/abduction)

-1

1

-0.26 (rad)

0.26(rad)

A_THJ2

hinge

angle (rad)

22

Vertical angular position of the MCP joint of the thumb finger (flexion/extension)

-1

1

-0.52 (rad)

0.52 (rad)

A_THJ1

hinge

angle (rad)

23

Angular position of the IP joint of the thumb finger (flexion/extension)

-1

1

-1.571 (rad)

0 (rad)

A_THJ0

hinge

angle (rad)

Observation Space#

The observation space is of the type Box(-inf, inf, (45,), float64). It contains information about the angular position of the finger joints, the pose of the palm of the hand, as well as the pose of the real pen and target goal.

Num

Observation

Min

Max

Joint Name (in corresponding XML file)

Site/Body Name (in corresponding XML file)

Joint Type

Unit

0

Angular position of the horizontal wrist joint

-Inf

Inf

WRJ1

-

hinge

angle (rad)

1

Angular position of the vertical wrist joint

-Inf

Inf

WRJ0

-

hinge

angle (rad)

2

Horizontal angular position of the MCP joint of the forefinger

-Inf

Inf

FFJ3

-

hinge

angle (rad)

3

Vertical angular position of the MCP joint of the forefinge

-Inf

Inf

FFJ2

-

hinge

angle (rad)

4

Angular position of the PIP joint of the forefinger

-Inf

Inf

FFJ1

-

hinge

angle (rad)

5

Angular position of the DIP joint of the forefinger

-Inf

Inf

FFJ0

-

hinge

angle (rad)

6

Horizontal angular position of the MCP joint of the middle finger

-Inf

Inf

MFJ3

-

hinge

angle (rad)

7

Vertical angular position of the MCP joint of the middle finger

-Inf

Inf

MFJ2

-

hinge

angle (rad)

8

Angular position of the PIP joint of the middle finger

-Inf

Inf

MFJ1

-

hinge

angle (rad)

9

Angular position of the DIP joint of the middle finger

-Inf

Inf

MFJ0

-

hinge

angle (rad)

10

Horizontal angular position of the MCP joint of the ring finger

-Inf

Inf

RFJ3

-

hinge

angle (rad)

11

Vertical angular position of the MCP joint of the ring finger

-Inf

Inf

RFJ2

-

hinge

angle (rad)

12

Angular position of the PIP joint of the ring finger

-Inf

Inf

RFJ1

-

hinge

angle (rad)

13

Angular position of the DIP joint of the ring finger

-Inf

Inf

RFJ0

-

hinge

angle (rad)

14

Angular position of the CMC joint of the little finger

-Inf

Inf

LFJ4

-

hinge

angle (rad)

15

Horizontal angular position of the MCP joint of the little finger

-Inf

Inf

LFJ3

-

hinge

angle (rad)

16

Vertical angular position of the MCP joint of the little finger

-Inf

Inf

LFJ2

-

hinge

angle (rad)

17

Angular position of the PIP joint of the little finger

-Inf

Inf

LFJ1

-

hinge

angle (rad)

18

Angular position of the DIP joint of the little finger

-Inf

Inf

LFJ0

-

hinge

angle (rad)

19

Horizontal angular position of the CMC joint of the thumb finger

-Inf

Inf

THJ4

-

hinge

angle (rad)

20

Vertical Angular position of the CMC joint of the thumb finger

-Inf

Inf

THJ3

-

hinge

angle (rad)

21

Horizontal angular position of the MCP joint of the thumb finger

-Inf

Inf

THJ2

-

hinge

angle (rad)

22

Vertical angular position of the MCP joint of the thumb finger

-Inf

Inf

THJ1

-

hinge

angle (rad)

23

Angular position of the IP joint of the thumb finger

-Inf

Inf

THJ0

-

hinge

angle (rad)

24

Position of the pen’s center of mass in the x direction

-Inf

Inf

-

Object

-

position (m)

25

Position of the pen’s center of mass in the y direction

-Inf

Inf

-

Object

-

position (m)

26

Position of the pen’s center of mass in the z direction

-Inf

Inf

-

Object

-

position (m)

27

Linear velocity of the pen in the x direction

-Inf

Inf

OBJTx

-

free

velocity (m/s)

28

Linear velocity of the pen in the y direction

-Inf

Inf

OBJTy

-

free

velocity (m/s)

29

Linear velocity of the pen in the z direction

-Inf

Inf

OBJTz

-

free

velocity (m/s)

30

Angular velocity of the pen around x axis

-Inf

Inf

OBJRx

-

free

angular velocity (rad/s)

31

Angular velocity of the pen around y axis

-Inf

Inf

OBJRy

-

free

angular velocity (rad/s)

32

Angular velocity of the pen around z axis

-Inf

Inf

OBJRz

-

free

angular velocity (rad/s)

33

Relative rotation of the pen’s center of mass with respect to the x axis

-Inf

Inf

-

object_top,object_bottom

-

angle (rad)

34

Relative rotation of the pen’s center of mass with respect to the y axis

-Inf

Inf

-

object_top,object_bottom

-

angle (rad)

35

Relative rotation of the pen’s center of mass with respect to the z axis

-Inf

Inf

-

object_top,object_bottom

-

angle (rad)

36

Relative rotation of the target’s center of mass with respect to the x axis

-Inf

Inf

-

target_top,target_bottom

-

angle (rad)

37

Relative rotation of the target’s center of mass with respect to the y axis

-Inf

Inf

-

target_top,target_bottom

-

angle (rad)

38

Relative rotation of the target’s center of mass with respect to the z axis

-Inf

Inf

-

target_top,target_bottom

-

angle (rad)

39

x linear distance from pen to target goal

-Inf

Inf

-

-

-

position (m)

40

y linear distance from pen to target goal

-Inf

Inf

-

-

-

position (m)

41

z linear distance from pen to target goal

-Inf

Inf

-

-

-

position (m)

42

Rotational distance from pen to target goal with respect to the x axis

-Inf

Inf

-

-

-

angle (rad)

43

Rotational distance from pen to target goal with respect to the x axis

-Inf

Inf

-

-

-

angle (rad)

44

Rotational distance from pen to target goal with respect to the x axis

-Inf

Inf

-

-

-

angle (rad)

Rewards#

The environment can be initialized in either a dense or sparse reward variant.

In the dense reward setting, the environment returns a dense reward function that consists of the following parts:

  • target_distance: increasing negative reward the further away the pen is from its target. This is computed as the 3 dimensional Euclidean distance between both body frames. This penalty is scaled by a factor of 0.1 in the final reward.

  • orientation_similarity: add the dot product between the target’s and real pen orientation.

  • close_to_target: bonus reward for the pen being close to the target orientation. If the dot product between both ortientations is greater than 0.9 and the Euclidean distance less than 0.075 add a 10 reward, if the same distance holds and the orientation dot product is greater than 0.95 add 50.

  • dropping_pen: If the pen drops from the hand (pen’s height less than 0.075) add a negative reward of 5.

The sparse reward variant of the environment can be initialized by calling gym.make('AdroitHandPenSparse-v1'). In this variant, the environment returns a reward of 10 for environment success and -0.1 otherwise.

Starting State#

The real pen is reset to the palm of the Adroit arm. The target orientation of the pen is then randomly selected from a uniform distribution with range [-1,1] radians. Only roll and pitch are randomly selected. The initial position of the target is (x,y,z)=(0,-0.2,0.25).

The joint values of the environment are deterministically initialized to a zero.

For reproducibility, the starting state of the environment can also be set when calling env.reset() by passing the options dictionary argument (https://gymnasium.farama.org/api/env/#gymnasium.Env.reset) with the initial_state_dict key. The initial_state_dict key must be a dictionary with the following items:

  • qpos: np.ndarray with shape (30,), MuJoCo simulation joint positions

  • qvel: np.ndarray with shape (30,), MuJoCo simulation joint velocities

  • desired_orien: np.ndarray with shape (4,), quaternion values of the target pen orientation

The state of the simulation can also be set at any step with the env.set_env_state(initial_state_dict) method.

Episode End#

The episode will be truncated when the duration reaches a total of max_episode_steps which by default is set to 200 timesteps. The episode will be terminated when the Euclidean distancd to the target is less than 0.075, and the dot product of the pen’s and target orientatin is greater than 0.95.

Arguments#

To increase/decrease the maximum number of timesteps before the episode is truncated the max_episode_steps argument can be set at initialization. The default value is 50. For example, to increase the total number of timesteps to 400 make the environment as follows:

import gymnasium as gym

env = gym.make('AdroitHandPen-v1', max_episode_steps=400)

Version History#

  • v1: refactor version of the D4RL environment, also create dependency on newest mujoco python bindings maintained by the MuJoCo team in Deepmind.

  • v0: legacy versions in the D4RL.