Adroit Hammer#

../../../_images/adroit_hammer.gif

Description#

This environment was introduced in “Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations” by Aravind Rajeswaran, Vikash Kumar, Abhishek Gupta, Giulia Vezzani, John Schulman, Emanuel Todorov, and Sergey Levine.

The environment is based on the Adroit manipulation platform, a 28 degree of freedom system which consists of a 24 degrees of freedom ShadowHand and a 4 degree of freedom arm. The task to be completed consists on picking up a hammer with and drive a nail into a board. The nail position is randomized and has dry friction capable of absorbing up to 15N force. Task is successful when the entire length of the nail is inside the board.

Action Space#

The action space is a Box(-1.0, 1.0, (26,), float32). The control actions are absolute angular positions of the Adroit hand joints. The input of the control actions is set to a range between -1 and 1 by scaling the real actuator angle ranges in radians. The elements of the action array are the following:

Num

Action

Control Min

Control Max

Angle Min

Angle Max

Name (in corresponding XML file)

Joint

Unit

0

Angular up and down movement of the full arm

-1

1

-0.4 (rad)

0.25 (rad)

A_ARRx

hinge

angle (rad)

1

Angular left and right and down movement of the full arm

-1

1

-0.3 (rad)

0.3 (rad)

A_ARRy

hinge

angle (rad)

2

Angular position of the horizontal wrist joint (radial/ulnar deviation)

-1

1

-0.524 (rad)

0.175 (rad)

A_WRJ1

hinge

angle (rad)

3

Angular position of the horizontal wrist joint (flexion/extension)

-1

1

-0.79 (rad)

0.61 (rad)

A_WRJ0

hinge

angle (rad)

4

Horizontal angular position of the MCP joint of the forefinger (adduction/abduction)

-1

1

-0.44 (rad)

0.44(rad)

A_FFJ3

hinge

angle (rad)

5

Vertical angular position of the MCP joint of the forefinger (flexion/extension)

-1

1

0 (rad)

1.6 (rad)

A_FFJ2

hinge

angle (rad)

6

Angular position of the PIP joint of the forefinger (flexion/extension)

-1

1

0 (rad)

1.6 (rad)

A_FFJ1

hinge

angle (rad)

7

Angular position of the DIP joint of the forefinger

-1

1

0 (rad)

1.6 (rad)

A_FFJ0

hinge

angle (rad)

8

Horizontal angular position of the MCP joint of the middle finger (adduction/abduction)

-1

1

-0.44 (rad)

0.44(rad)

A_MFJ3

hinge

angle (rad)

9

Vertical angular position of the MCP joint of the middle finger (flexion/extension)

-1

1

0 (rad)

1.6 (rad)

A_MFJ2

hinge

angle (rad)

10

Angular position of the PIP joint of the middle finger (flexion/extension)

-1

1

0 (rad)

1.6 (rad)

A_MFJ1

hinge

angle (rad)

11

Angular position of the DIP joint of the middle finger

-1

1

0 (rad)

1.6 (rad)

A_MFJ0

hinge

angle (rad)

12

Horizontal angular position of the MCP joint of the ring finger (adduction/abduction)

-1

1

-0.44 (rad)

0.44(rad)

A_RFJ3

hinge

angle (rad)

13

Vertical angular position of the MCP joint of the ring finger (flexion/extension)

-1

1

0 (rad)

1.6 (rad)

A_RFJ2

hinge

angle (rad)

14

Angular position of the PIP joint of the ring finger

-1

1

0 (rad)

1.6 (rad)

A_RFJ1

hinge

angle (rad)

15

Angular position of the DIP joint of the ring finger

-1

1

0 (rad)

1.6 (rad)

A_RFJ0

hinge

angle (rad)

16

Angular position of the CMC joint of the little finger

-1

1

0 (rad)

0.7(rad)

A_LFJ4

hinge

angle (rad)

17

Horizontal angular position of the MCP joint of the little finger (adduction/abduction)

-1

1

-0.44 (rad)

0.44(rad)

A_LFJ3

hinge

angle (rad)

18

Vertical angular position of the MCP joint of the little finger (flexion/extension)

-1

1

0 (rad)

1.6 (rad)

A_LFJ2

hinge

angle (rad)

19

Angular position of the PIP joint of the little finger (flexion/extension)

-1

1

0 (rad)

1.6 (rad)

A_LFJ1

hinge

angle (rad)

20

Angular position of the DIP joint of the little finger

-1

1

0 (rad)

1.6 (rad)

A_LFJ0

hinge

angle (rad)

21

Horizontal angular position of the CMC joint of the thumb finger

-1

1

-1.047 (rad)

1.047 (rad)

A_THJ4

hinge

angle (rad)

22

Vertical Angular position of the CMC joint of the thumb finger

-1

1

0 (rad)

1.3 (rad)

A_THJ3

hinge

angle (rad)

23

Horizontal angular position of the MCP joint of the thumb finger (adduction/abduction)

-1

1

-0.26 (rad)

0.26(rad)

A_THJ2

hinge

angle (rad)

24

Vertical angular position of the MCP joint of the thumb finger (flexion/extension)

-1

1

-0.52 (rad)

0.52 (rad)

A_THJ1

hinge

angle (rad)

25

Angular position of the IP joint of the thumb finger (flexion/extension)

-1

1

-1.571 (rad)

0 (rad)

A_THJ0

hinge

angle (rad)

Observation Space#

The observation space is of the type Box(-inf, inf, (46,), float64). It contains information about the angular position of the finger joints, the pose of the palm of the hand, the pose of the hammer and nail, and external forces on the nail.

Num

Observation

Min

Max

Joint Name (in corresponding XML file)

Site Name (in corresponding XML file)

Joint Type

Unit

0

Angular position of the vertical arm joint

-Inf

Inf

ARRx

-

hinge

angle (rad)

1

Angular position of the horizontal arm joint

-Inf

Inf

ARRy

-

hinge

angle (rad)

2

Angular position of the horizontal wrist joint

-Inf

Inf

WRJ1

-

hinge

angle (rad)

3

Angular position of the vertical wrist joint

-Inf

Inf

WRJ0

-

hinge

angle (rad)

4

Horizontal angular position of the MCP joint of the forefinger

-Inf

Inf

FFJ3

-

hinge

angle (rad)

5

Vertical angular position of the MCP joint of the forefinge

-Inf

Inf

FFJ2

-

hinge

angle (rad)

6

Angular position of the PIP joint of the forefinger

-Inf

Inf

FFJ1

-

hinge

angle (rad)

7

Angular position of the DIP joint of the forefinger

-Inf

Inf

FFJ0

-

hinge

angle (rad)

8

Horizontal angular position of the MCP joint of the middle finger

-Inf

Inf

MFJ3

-

hinge

angle (rad)

9

Vertical angular position of the MCP joint of the middle finger

-Inf

Inf

MFJ2

-

hinge

angle (rad)

10

Angular position of the PIP joint of the middle finger

-Inf

Inf

MFJ1

-

hinge

angle (rad)

11

Angular position of the DIP joint of the middle finger

-Inf

Inf

MFJ0

-

hinge

angle (rad)

12

Horizontal angular position of the MCP joint of the ring finger

-Inf

Inf

RFJ3

-

hinge

angle (rad)

13

Vertical angular position of the MCP joint of the ring finger

-Inf

Inf

RFJ2

-

hinge

angle (rad)

14

Angular position of the PIP joint of the ring finger

-Inf

Inf

RFJ1

-

hinge

angle (rad)

15

Angular position of the DIP joint of the ring finger

-Inf

Inf

RFJ0

-

hinge

angle (rad)

16

Angular position of the CMC joint of the little finger

-Inf

Inf

LFJ4

-

hinge

angle (rad)

17

Horizontal angular position of the MCP joint of the little finger

-Inf

Inf

LFJ3

-

hinge

angle (rad)

18

Vertical angular position of the MCP joint of the little finger

-Inf

Inf

LFJ2

-

hinge

angle (rad)

19

Angular position of the PIP joint of the little finger

-Inf

Inf

LFJ1

-

hinge

angle (rad)

20

Angular position of the DIP joint of the little finger

-Inf

Inf

LFJ0

-

hinge

angle (rad)

21

Horizontal angular position of the CMC joint of the thumb finger

-Inf

Inf

THJ4

-

hinge

angle (rad)

22

Vertical Angular position of the CMC joint of the thumb finger

-Inf

Inf

THJ3

-

hinge

angle (rad)

23

Horizontal angular position of the MCP joint of the thumb finger

-Inf

Inf

THJ2

-

hinge

angle (rad)

24

Vertical angular position of the MCP joint of the thumb finger

-Inf

Inf

THJ1

-

hinge

angle (rad)

25

Angular position of the IP joint of the thumb finger

-Inf

Inf

THJ0

-

hinge

angle (rad)

26

Insertion displacement of nail

-Inf

Inf

nail_dir

-

slide

position (m)

27

Linear velocity of the hammer in the x direction

-1

1

OBJTx

-

free

velocity (m/s)

28

Linear velocity of the hammer in the y direction

-1

1

OBJTy

-

free

velocity (m/s)

29

Linear velocity of the hammer in the z direction

-1

1

OBJTz

-

free

velocity (m/s)

30

Angular velocity of the hammer around x axis

-1

1

OBJRx

-

free

angular velocity (rad/s)

31

Angular velocity of the hammer around y axis

-1

1

OBJRy

-

free

angular velocity (rad/s)

32

Angular velocity of the hammer around z axis

-1

1

OBJRz

-

free

angular velocity (rad/s)

33

Position of the center of the palm in the x direction

-Inf

Inf

-

S_grasp

-

position (m)

34

Position of the center of the palm in the y direction

-Inf

Inf

-

S_grasp

-

position (m)

35

Position of the center of the palm in the z direction

-Inf

Inf

-

S_grasp

-

position (m)

36

Position of the hammer’s center of mass in the x direction

-Inf

Inf

-

Object

-

position (m)

37

Position of the hammer’s center of mass in the y direction

-Inf

Inf

-

Object

-

position (m)

38

Position of the hammer’s center of mass in the z direction

-Inf

Inf

-

Object

-

position (m)

39

Relative rotation of the hammer’s center of mass with respect to the x axis

-Inf

Inf

-

Object

-

angle (rad)

40

Relative rotation of the hammer’s center of mass with respect to the y axis

-Inf

Inf

-

Object

-

angle (rad)

41

Relative rotation of the hammer’s center of mass with respect to the z axis

-Inf

Inf

-

Object

-

angle (rad)

42

Position of the nail in the x direction

-Inf

Inf

-

S_target

-

position (m)

43

Position of the nail in the y direction

-Inf

Inf

-

S_target

-

position (m)

44

Position of the nail in the z direction

-Inf

Inf

-

S_target

-

position (m)

45

Linear force exerted on the head of the nail

-1

1

-

S_target

-

Newton (N)

Rewards#

The environment can be initialized in either a dense or sparse reward variant.

In the dense reward setting, the environment returns a dense reward function that consists of the following parts:

  • get_to_hammer: increasing negative reward the further away the palm of the hand is from the hammer. This is computed as the 3 dimensional Euclidean distance between both body frames. This penalty is scaled by a factor of 0.1 in the final reward.

  • take_hammer_head_to_nail: increasing negative reward the further away the head of the hammer if from the head of the nail. This reward is also computed as the 3 dimensional Euclidean distance between both body frames

  • make_nail_go_inside: negative cost equal to the 3 dimensional Euclidean distance from the head of the nail to the board. This penalty is scaled by a factor of 10 in the final reward.

  • velocity_penalty: Minor velocity penalty for the full dynamics of the environments. Used to bound the velocity of the bodies in the environment. It equals the norm of all the joint velocities. This penalty is scaled by a factor of 0.01 in the final reward.

  • lift_hammer: adds a positive reward of 2 if the hammer is lifted a greater distance than 0.04 meters in the z direction.

  • hammer_nail: adds a positive reward the closer the head of the nail is to the board. 25 if the distance is less than 0.02 meters and 75 if it is less than 0.01 meters.

The sparse reward variant of the environment can be initialized by calling gym.make('AdroitHandHammerSparse-v1'). In this variant, the environment returns a reward of 10 for environment success and -0.1 otherwise.

Starting State#

To add stochasticity to the environment the z position of the board with the nail is randomly initialized each time the environment is reset. This height is sampled from a uninform distribution with range [0.1,0.25].

The joint values of the environment are deterministically initialized to a zero.

For reproducibility, the starting state of the environment can also be set when calling env.reset() by passing the options dictionary argument (https://gymnasium.farama.org/api/env/#gymnasium.Env.reset) with the initial_state_dict key. The initial_state_dict key must be a dictionary with the following items:

  • qpos: np.ndarray with shape (33,), MuJoCo simulation joint positions

  • qvel: np.ndarray with shape (33,), MuJoCo simulation joint velocities

  • board_pos: np.ndarray with shape (3,), cartesian coordinates of the board with the nail

The state of the simulation can also be set at any step with the env.set_env_state(initial_state_dict) method.

Episode End#

The episode will be truncated when the duration reaches a total of max_episode_steps which by default is set to 200 timesteps. The episode is never terminated since the task is continuing with infinite horizon.

Arguments#

To increase/decrease the maximum number of timesteps before the episode is truncated the max_episode_steps argument can be set at initialization. The default value is 50. For example, to increase the total number of timesteps to 400 make the environment as follows:

import gymnasium as gym

env = gym.make('AdroitHandHammer-v1', max_episode_steps=400)

Version History#

  • v1: refactor version of the D4RL environment, also create dependency on newest mujoco python bindings maintained by the MuJoCo team in Deepmind.

  • v0: legacy versions in the D4RL.