Pusher#

Pusher

This Environment is part of MaMuJoCo environments. Please read that page first for general information. The task is Gymansium’s MuJoCo/Pusher.

Action Space#

The action spaces is depended on the partitioning

if partitioning is None:#

../../../_images/pusher.png

Instantiate

env = mamujoco_v0.parallel_env("Pusher", None)

Agents

agents= ['agent_0']

Number of Agents

1

Action Spaces

{'agent_0' : Box(-1, 1, (7,), float32)}

Part partition

[(r_shoulder_pan_joint, r_shoulder_lift_joint, r_upper_arm_roll_joint, r_elbow_flex_joint, r_forearm_roll_joint, r_wrist_flex_joint, r_wrist_roll_joint,),]

If partitioning, is None then the environment contains a single agent with the same action space as Gymansium’s MuJoCo/Pusher.

Num

Action

Control Min

Control Max

Name (in corresponding XML file)

Joint

Unit

0

Rotation of the panning the shoulder

-2

2

r_shoulder_pan_joint

hinge

torque (N m)

1

Rotation of the shoulder lifting joint

-2

2

r_shoulder_lift_joint

hinge

torque (N m)

2

Rotation of the shoulder rolling joint

-2

2

r_upper_arm_roll_joint

hinge

torque (N m)

3

Rotation of hinge joint that flexed the elbow

-2

2

r_elbow_flex_joint

hinge

torque (N m)

4

Rotation of hinge that rolls the forearm

-2

2

r_forearm_roll_joint

hinge

torque (N m)

5

Rotation of flexing the wrist

-2

2

r_wrist_flex_joint

hinge

torque (N m)

6

Rotation of rolling the wrist

-2

2

r_wrist_roll_joint

hinge

torque (N m)

if partitioning == “3p”:#

../../../_images/pusher_3p.png

Instantiate

env = mamujoco_v0.parallel_env("Pusher", "3p")

Agents

agents= ['agent_0', 'agent_1']

Number of Agents

3

Action Spaces

{'agent_0': Box(-1, 1, (3,), float32), 'agent_1' : Box(-1, 1, (1,), float32), 'agent_2': Box(-1, 1, (1,), float32)}

Part partition

[(r_shoulder_pan_joint, r_shoulder_lift_joint, r_upper_arm_roll_joint,), (r_elbow_flex_joint,), (r_forearm_roll_joint, r_wrist_flex_joint, r_wrist_roll_joint),]

The environment is partitioned in 3 parts, one part corresponding to the shoulder, one part corresponding to the elbow, and one part to the wrist.

Agent 0 action space (Shoulder)#

Num

Action

Control Min

Control Max

Name (in corresponding XML file)

Joint

Unit

0

Rotation of the panning the shoulder

-2

2

r_shoulder_pan_joint

hinge

torque (N m)

1

Rotation of the shoulder lifting joint

-2

2

r_shoulder_lift_joint

hinge

torque (N m)

2

Rotation of the shoulder rolling joint

-2

2

r_upper_arm_roll_joint

hinge

torque (N m)

Agent 1 action space (Elbow)#

Num

Action

Control Min

Control Max

Name (in corresponding XML file)

Joint

Unit

0

Rotation of hinge joint that flexed the elbow

-2

2

r_elbow_flex_joint

hinge

torque (N m)

Agent 2 action space (Wrist)#

Num

Action

Control Min

Control Max

Name (in corresponding XML file)

Joint

Unit

0

Rotation of hinge that rolls the forearm

-2

2

r_forearm_roll_joint

hinge

torque (N m)

1

Rotation of flexing the wrist

-2

2

r_wrist_flex_joint

hinge

torque (N m)

2

Rotation of rolling the wrist

-2

2

r_wrist_roll_joint

hinge

torque (N m)

Observation Space#

Observation Categories

Default local_categories

[["qpos", "qvel"], ["qpos"]]

Default global_categories

("qpos", "qvel")

Supported observation categories

"qpos", "qvel"

Besides the local observation of each agent (which depend on their parts of the agent, the observation categories and the observation depth), each agent also observes the position of the pusher’s object and the position of the goal. See more at the Gymnasium’s Pusher.

Rewards#

All agents receive the same Gymnasium’s Pusher reward.

Starting state#

The starting state of the environment is the as Gymnasium’s Pusher.

Episode End#

All agent terminate and truncate at same time given the same conditions as Gymnasium’s Pusher.

Version History#