Walker2d

Walker2D

This Environment is part of MaMuJoCo environments. Please read that page first for general information. The task is Gymansium’s MuJoCo/Walker2D.

Action Space

The shape of the action space depends on the partitioning. The partitioning has the following form:

if partitioning is None:

../../../_images/walker2d.png

Instantiate

env = mamujoco_v1.parallel_env("Walker2D", None)

Agents

agents= ['agent_0']

Number of Agents

1

Action Spaces

{'agent_0' : Box(-1, 1, (6,), float32)}

Part partition

(foot_joint, leg_joint, thigh_joint, foot_left_joint, leg_left_joint, thigh_left_joint,),

If partitioning, is None then the environment contains a single agent with the same action space as Gymansium’s MuJoCo/Walker2d.

Num

Action

Control Min

Control Max

Name (in corresponding XML file)

Joint

Unit

0

Torque applied on the thigh rotor

-1

1

thigh_joint

hinge

torque (N m)

1

Torque applied on the leg rotor

-1

1

leg_joint

hinge

torque (N m)

2

Torque applied on the foot rotor

-1

1

foot_joint

hinge

torque (N m)

3

Torque applied on the left thigh rotor

-1

1

thigh_left_joint

hinge

torque (N m)

4

Torque applied on the left leg rotor

-1

1

leg_left_joint

hinge

torque (N m)

5

Torque applied on the left foot rotor

-1

1

foot_left_joint

hinge

torque (N m)

if partitioning == “2x3”: # isolate right and left foot

../../../_images/walker2d_2x3.png

Instantiate

env = mamujoco_v1.parallel_env("Walker2d", "2x3")

Agents

agents= ['agent_0', 'agent_1']

Number of Agents

2

Action Spaces

{'agent_0': Box(-1, 1, (3,), float32), 'agent_1' : Box(-1, 1, (3,), float32)}

Part partition

[(foot_joint, leg_joint, thigh_joint), (foot_left_joint, leg_left_joint, thigh_left_joint,),]

The environment is partitioned in 2 parts, one part corresponding to the right leg, and one part corresponding to the left leg.

Agent 0 action space (right leg)

Num

Action

Control Min

Control Max

Name (in corresponding XML file)

Joint

Unit

0

Torque applied on the thigh rotor

-1

1

thigh_joint

hinge

torque (N m)

1

Torque applied on the leg rotor

-1

1

leg_joint

hinge

torque (N m)

2

Torque applied on the foot rotor

-1

1

foot_joint

hinge

torque (N m)

Agent 1 action space (left leg)

Num

Action

Control Min

Control Max

Name (in corresponding XML file)

Joint

Unit

0

Torque applied on the left thigh rotor

-1

1

thigh_left_joint

hinge

torque (N m)

1

Torque applied on the left leg rotor

-1

1

leg_left_joint

hinge

torque (N m)

2

Torque applied on the left foot rotor

-1

1

foot_left_joint

hinge

torque (N m)

Observation Space

Observation Categories

Default local_categories

[["qpos", "qvel"], ["qpos"]]

Default global_categories

("qpos", "qvel")

Supported observation categories

"qpos", "qvel"

Besides the local observation of each agent (which depend on their parts of the agent, the observation categories and the observation depth), each agent also observes the position and velocity items of the walker’s top. See more at the Gymnasium’s Walker2D.

Rewards

All agents receive the same Gymnasium’s Walker2D reward.

Starting state

The starting state of the environment is the same as Gymnasium’s Walker2D.

Episode End

All agent terminate and truncate at the same time given the same conditions as Gymnasium’s Walker2D.

Version History

  • v1:

    • Now based on Gymnasium/MuJoCo-v5 instead of Gymnasium/MuJoCo-v4 (https://github.com/Farama-Foundation/Gymnasium/pull/572).

    • Fixed bug: global nodes are now [root_x, root_z, root_y] (used to be [root_x, root_x, root_z]).