Pusher¶
This Environment is part of MaMuJoCo environments. Please read that page first for general information. The task is Gymansium’s MuJoCo/Pusher.
Action Space¶
The shape of the action space depends on the partitioning. The partitioning has the following form:
if partitioning is None:¶
Instantiate |
|
---|---|
Agents |
|
Number of Agents |
1 |
Action Spaces |
|
Part partition |
|
If partitioning, is None then the environment contains a single agent with the same action space as Gymansium’s MuJoCo/Pusher.
Num |
Action |
Control Min |
Control Max |
Name (in corresponding XML file) |
Joint |
Unit |
---|---|---|---|---|---|---|
0 |
Rotation of the panning the shoulder |
-2 |
2 |
r_shoulder_pan_joint |
hinge |
torque (N m) |
1 |
Rotation of the shoulder lifting joint |
-2 |
2 |
r_shoulder_lift_joint |
hinge |
torque (N m) |
2 |
Rotation of the shoulder rolling joint |
-2 |
2 |
r_upper_arm_roll_joint |
hinge |
torque (N m) |
3 |
Rotation of hinge joint that flexed the elbow |
-2 |
2 |
r_elbow_flex_joint |
hinge |
torque (N m) |
4 |
Rotation of hinge that rolls the forearm |
-2 |
2 |
r_forearm_roll_joint |
hinge |
torque (N m) |
5 |
Rotation of flexing the wrist |
-2 |
2 |
r_wrist_flex_joint |
hinge |
torque (N m) |
6 |
Rotation of rolling the wrist |
-2 |
2 |
r_wrist_roll_joint |
hinge |
torque (N m) |
if partitioning == “3p”:¶
Instantiate |
|
---|---|
Agents |
|
Number of Agents |
3 |
Action Spaces |
|
Part partition |
|
The environment is partitioned in 3 parts, one part corresponding to the shoulder, one part corresponding to the elbow, and one part to the wrist.
Agent 0 action space (Shoulder)¶
Num |
Action |
Control Min |
Control Max |
Name (in corresponding XML file) |
Joint |
Unit |
---|---|---|---|---|---|---|
0 |
Rotation of the panning the shoulder |
-2 |
2 |
r_shoulder_pan_joint |
hinge |
torque (N m) |
1 |
Rotation of the shoulder lifting joint |
-2 |
2 |
r_shoulder_lift_joint |
hinge |
torque (N m) |
2 |
Rotation of the shoulder rolling joint |
-2 |
2 |
r_upper_arm_roll_joint |
hinge |
torque (N m) |
Agent 1 action space (Elbow)¶
Num |
Action |
Control Min |
Control Max |
Name (in corresponding XML file) |
Joint |
Unit |
---|---|---|---|---|---|---|
0 |
Rotation of hinge joint that flexed the elbow |
-2 |
2 |
r_elbow_flex_joint |
hinge |
torque (N m) |
Agent 2 action space (Wrist)¶
Num |
Action |
Control Min |
Control Max |
Name (in corresponding XML file) |
Joint |
Unit |
---|---|---|---|---|---|---|
0 |
Rotation of hinge that rolls the forearm |
-2 |
2 |
r_forearm_roll_joint |
hinge |
torque (N m) |
1 |
Rotation of flexing the wrist |
-2 |
2 |
r_wrist_flex_joint |
hinge |
torque (N m) |
2 |
Rotation of rolling the wrist |
-2 |
2 |
r_wrist_roll_joint |
hinge |
torque (N m) |
Observation Space¶
Observation Categories |
|
---|---|
Default |
|
Default |
|
Supported observation categories |
|
Besides the local observation of each agent (which depend on their parts of the agent, the observation categories and the observation depth), each agent also observes the position of the pusher’s object and the position of the goal. See more at the Gymnasium’s Pusher.
Rewards¶
All agents receive the same Gymnasium’s Pusher reward.
Starting state¶
The starting state of the environment is the same as Gymnasium’s Pusher.
Episode End¶
All agent terminate and truncate at same time given the same conditions as Gymnasium’s Pusher.
Version History¶
v1:
Now based on
Gymnasium/MuJoCo-v5
instead ofGymnasium/MuJoCo-v4
(https://github.com/Farama-Foundation/Gymnasium/pull/572).
v0: Initial version release, uses Gymnasium.MuJoCo-v4, first implemented here.